![]() There's a chance you can end up on the same server as your friends, but no way to organize a game with friends only. Wormate.io is made by Oleksandr Godoba, a Ukrainian developer. There are also iOS and Android versions available. Wormate.io is developed in HTML5 for the browser. Paper.io - Instead of growing a snake or worm, why not expand and grow your territory instead? Platforms Worms.Zone - Like Wormate but with a different feel and graphics for those who prefer the style. Also, you're playing as a line of electricity, not a snake! Powerline.io - More like classic Snake, but in a big multiplayer arena. Most of these games take inspiration from Slither and other early. Multiplier - multiplies the level of nourishment provided by the food depending on the value (2x, 5x, or 10x). Question mark - Gives you a random power-up. Magnifying glass - Zooms out the camera for greater visibility. Speed boost - Makes your worm move faster. Magnet - Pulls food towards you from a greater distance.Ĭrisscross - Lets you make sharper turns. These abilities affect you for a short time in which you should make the most of the effect. ![]() Power-ups help you achieve your worm-related goals in Wormate much quicker. The advantage of being big is that you can trap smaller worms by circling them. Look out for other players, especially when you get bigger, as they'll want to eat all the food you drop. It remains a solid entity and is in no way a disaster - oil spill or otherwise - but Feed Me Oil's legacy is a feeling that things could, and should, be even slicker next time around.Wormate is a simple enough online game for anyone to learn. What's left is a brilliant idea that hasn't quite been capitalised on. It's an option you may well vow to avoid, but when the difficulty of the levels begins to head skywards (and, as a result, the solutions required become painfully narrow), it's hard to resist tapping for a hint or two.Īs soon as you do that, however, the fun begins to drip away, and you realise your only purpose is to follow steps rather than employ your brain.įeed Me Oil's biggest fault is that, while it has both the tools and the character required to deliver something special, the design of the levels doesn't allow the kind of freedom needed to cash in on that potential. Tapping a question mark button in the top left places ghosts on the map showing you just where to place each object, step by step. There are clues to help you work out what to do. In short, you either keep to the plan the developers had in mind, or you find your oil firing off in completely the wrong direction. While it's actually a little bit hypnotic watching the oil swirl around once the action begins - passing from one fan to the next, or slopping up against a ledge you've placed to contain its flow - your designs either work or they don't. However, the problem with the implementation of all these goodies is that there's no middle ground. Those that move of their own volition can also be manipulated, with the direction of their spin at your command. You can employ as many or as few of the available objects into play as you like, sliding them into position and even turning them around a full 360 degrees should you choose. In a spinĪnd drag is quite literally what you do. Rather than making you aim for a large dish or a particularly slippery cup, Feed Me Oil actually turns the design of the level themselves into your finish post.Īs such, your goal usually looks like a rather large, gaping mouth, nicely finished off with a set of eyes just to add some character.īut rather than simply letting the oil loose and hoping for the best, each level comes equipped with a number of objects - platforms, fans, revolving doors, and what can only be described as 'great big swirly things' - that you can drag in to the aid the oil's flow. ![]() Using the tools at your disposal, your goal is to guide a set amount of oil spewing from a pipe into one, or several, receptacles. The concept has much in common with Pangea Software's Enigmo. ![]() Key to that should be a sense of experimentation, but Feed Me Oil is not as free and flowing as it might first appear. Instead, Feed Me Oil is all about playing with physics, and having a lot of fun while you do it. If Feed Me Oil had arrived during BP's infamous Gulf of Mexico environmental disaster last year, it might have seemed in bad taste.īut, though play might focus on your ability to divert the flow of oil away from trouble, this is no environmental escapade.
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