Star Card upgrades were locked behind similar time-sinks and pay walls that made multiplayer feel like more of a chore than a game. If you didn’t want to grind for hours to unlock playable heroes then you had to pay actual money. Shortly before Battlefront 2 officially launched in 2017 it was filled with egregious microtransactions that were not only greedy, but disruptive to the game as a whole. Coordinating attacks between the practicality of the standard troops and flashiness of heroes is a lot fun and makes Battlefront 2 feel special. ![]() In between the main classes and the big hero units are specialty units like Arc Troopers that get electric mines and dual pistols, or rolling Droidekas with heavy armor and deployable shield domes. It’s excellent for suppressing fire, especially if you’re on the defending end of the final phase in Capital Supremacy and need to keep the enemy back at all costs. I gravitated towards the Heavy troopers because of their powerful LMG-style weapon, mobile shield, grenade, and a special that let me shoot continuously like a minigun without overheating. Since there are no ammo counts, just cool downs, it changes the dynamic a bit and definitely feels unique. They feel about as distinct as any other classes in a multiplayer shooter, although none of them have a dedicated secondary gun to swap too. And even though every weapon shoots similar-looking bolts, they all feel extremely distinct out of the box and can be customized further.Crucially, DICE absolutely nailed the basics.įor ground troops, the four main classes are Assault, Heavy, Officer, and Specialist. ![]() Take the mechanics of firing a blaster: It feels just a bit chunky, as it should, with that signature sound bursting with each shot. Crucially, DICE absolutely nailed the basics.
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